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Sunday, June 16, 2019

Novel Interaction Game for Kids Coursework Example | Topics and Well Written Essays - 1250 words

Novel Interaction Game for Kids - Coursework ExampleThe formed Tangible User Interface fundamentally refers to a given larboard whereas people interact with digital components and information by use of the physical environments. The larboards atomic number 18 built on the intuitive companionship of the objects of the physical world that people have. The objects themselves are use to provide the tangible interaction. Tangible interactions make use of the close relationship between the physical strong affordances and the digital objects and thus provide initiative ports which promote supportive and collaborative activities as well as double-handed interactions which give its uses a sense of directness. The approach provided by the tangible interaction is that which stresses on the physical representation of data, materiality and also tangibility of user interfaces, the entire body interaction and the integration of the intuitive interface and the interaction of users in real physi cal contexts.Unlike the conventional learning methods, tangible interaction improves learning and offers significant advantages in learning environments. This is so because the frameworks that are adopted by the tangible interfaces guide learners and designers towards activities that encourage better and more profound learning. These interactions are therefore better in certain situations and in these situations aid young learners enhance their knowledge. Better educational interaction requires a platform that enables learners to interact with the physical objects and things that they are used to during the learning ferment. This maintains the similarity of the learning process and actualizes it with the normal world making the learning process not only real but also adaptive (Hornecker & Eva, 2009). Tangible interactions also use an interface which remains interesting and easy to use. Such interfaces will almodal values capture the attention and concentration of young kids and he lp them concentrate on their learning for longer. This is so because the platform is interactive and therefore involves them directly. The novel interaction game developed makes use of tangible interaction techniques to enhance learning among young people. It provides them with an interactive interface which makes use of physical phenomena and obstacles to promote learning. Basically, the game lets kids list different continents at the beginning of the game and gets harder as the game progresses. For instance, it asks kids questions like to identify Europe (continent) exploitation graphical interface and the kids are expected to interactively select the right continent displayed on the screen. This helps provide the kids with a better learning experience which is also practical. mode The novel interaction game for kids was designed using an intuitive interface whose aim was to encourage kids on learning concepts using interactive learning. This was chosen as an advanced and advan tageous way of promoting the learning activity of kids. Contrary to the conventional learning methods, tangible interactive learning was formulated as a way of fully engaging kids in the learning process and improving their concentration during learning activities. The design of the tangible interaction interface was designed to let kids identify questions and tasks themselves. The identification process was designed to make use of the kids visual ability and enable them relate the programs features to the physical world. The physical objects and images which have been used in the program were chosen to make the learning experience real and imaginable to the kids. This was a selected as a way of promoting

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